This is a short tutorial that will show how to take skin weights from one mesh to another mesh.You’ve worked on weighting a mesh but the uv’s are bad. You have a mesh now that has good uv’s and need to now get the weight from the bad mesh to the good mesh. This will show you how to do that.
To download the high-res video, right click this and save.
more about “Copy/Transfer Skin Weight “, posted with vodpod
September 1st, 2009 at 11:45 pm
Hi Sean, why wouldn’t you use Maya’s default “Copy Skin Weights”? By changing the “Influence Association” on the options menu to “one to one” makes the trick if you have the exact same geometry… or am I missing something?
September 2nd, 2009 at 8:48 am
Very true. You could just bring in the mesh you want to transfer and copy the skinning over. However I made this video in response to posting on a forum so the approach was geared for what they were trying to do.(Warning, bad pun coming) There’s more than one way to “skin” a cat.