Pre Maya 2008 with ext 2, the only way to select the mirrored component was to run a script. I’ve been doing some research and have looked at a slue of different ways of going about it. Some use pointOnMesh, polyConstraints, storing all the verts ID or a combination there of. 99.9% of these scripts make the assumption the model is symmetrical and if not then have the user give some sort of tolerance to calculate any slight changes between the two sides. Plus almost all the ones I’ve seen have to iterate over components in same way or fashion to determine world position and such. This can be slow and may not work on meshes that are symmetrical.
So lets break the problem down a bit: We want to have the flexibility of being in any component mode and be able to select the opposite side without inputing that we want left or right, the topology can be asymmetrical,we want this mirror selection to be as fast as possible and can not affect any construction history on the mesh.
Well, I may have come up with a possible solution that is quite outside the box and utilizes a tool set that would not be really considered as a means to select components. It’s relatively mesh resolution independent. Meaning the difference in time from 1k to 30k poly mesh is relatively small in comparison if you were to iterate over each component.
And the solution will be revealed right after these messages from our sponsors….oh wait….I don’t have any sponsors…..coffee break anyone?










